Class GhostSimulationSystemGroup
Inheritance
GhostSimulationSystemGroup
Inherited Members
Unity.Entities.ComponentSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemGroup.FixedRateManager
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Client | UpdateInWorld.TargetWorld.Server | UpdateInWorld.TargetWorld.ClientAndServer)]
public class GhostSimulationSystemGroup : ComponentSystemGroup
Properties
LastGhostMapWriter
Declaration
public JobHandle LastGhostMapWriter { get; set; }
Property Value
Type | Description |
---|---|
JobHandle |
SpawnedGhostEntityMap
Declaration
public NativeHashMap<SpawnedGhost, Entity> SpawnedGhostEntityMap { get; }
Property Value
Type | Description |
---|---|
NativeHashMap<SpawnedGhost, Entity> |
Methods
OnCreate()
Declaration
protected override void OnCreate()