Class GhostAuthoringComponent
Inheritance
GhostAuthoringComponent
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Syntax
[DisallowMultipleComponent]
public class GhostAuthoringComponent : MonoBehaviour
Fields
DefaultGhostMode
Declaration
public GhostAuthoringComponent.GhostMode DefaultGhostMode
Field Value
ForcePrefabConversion
Force the ghost conversion to treat this GameObject as if it was a prefab. This is used if you want to pragrammatically create
a ghost prefab as a GameObject and convert it to an Entity prefab with ConvertGameObjectHeirarchy.
Declaration
[HideInInspector]
public bool ForcePrefabConversion
Field Value
Importance
Declaration
Field Value
Name
Declaration
Field Value
OptimizationMode
Declaration
public GhostAuthoringComponent.GhostOptimizationMode OptimizationMode
Field Value
prefabId
Declaration
Field Value
SupportedGhostModes
Declaration
public GhostAuthoringComponent.GhostModeMask SupportedGhostModes
Field Value