Struct LagCompensationTestCommand
Syntax
public struct LagCompensationTestCommand : ICommandData, IBufferElementData, ICommandDataSerializer<LagCompensationTestCommand>
Fields
direction
Declaration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
lastFire
Declaration
Field Value
origin
Declaration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
Properties
Tick
Declaration
public uint Tick { get; set; }
Property Value
Implements
Methods
Deserialize(ref DataStreamReader, ref LagCompensationTestCommand)
Declaration
public void Deserialize(ref DataStreamReader reader, ref LagCompensationTestCommand data)
Parameters
Implements
Deserialize(ref DataStreamReader, ref LagCompensationTestCommand, LagCompensationTestCommand, NetworkCompressionModel)
Declaration
public void Deserialize(ref DataStreamReader reader, ref LagCompensationTestCommand data, in LagCompensationTestCommand baseline, NetworkCompressionModel model)
Parameters
Implements
Serialize(ref DataStreamWriter, LagCompensationTestCommand)
Declaration
public void Serialize(ref DataStreamWriter writer, in LagCompensationTestCommand data)
Parameters
Implements
Serialize(ref DataStreamWriter, LagCompensationTestCommand, LagCompensationTestCommand, NetworkCompressionModel)
Declaration
public void Serialize(ref DataStreamWriter writer, in LagCompensationTestCommand data, in LagCompensationTestCommand baseline, NetworkCompressionModel model)
Parameters
Implements