Class MultiplayerPlayModeControllerSystem
Namespace: Unity.NetCode.Editor
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Default)]
public class MultiplayerPlayModeControllerSystem : ComponentSystem
Fields
PresentedClient
Declaration
public static ClientSimulationSystemGroup PresentedClient
Field Value
| Type | Description |
|---|---|
| ClientSimulationSystemGroup |
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnUpdate()
Declaration
protected override void OnUpdate()