Class MultiplayerPlayModeConnectionSystem
Inheritance
System.Object
MultiplayerPlayModeConnectionSystem
Namespace: Unity.NetCode.Editor
Syntax
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[AlwaysUpdateSystem]
public class MultiplayerPlayModeConnectionSystem : ComponentSystem
Fields
ClientConnectionState
Declaration
public MultiplayerPlayModeConnectionSystem.ConnectionState ClientConnectionState
Field Value
| Type | Description |
|---|---|
| MultiplayerPlayModeConnectionSystem.ConnectionState |
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnUpdate()
Declaration
protected override void OnUpdate()