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    Class GhostAuthoringComponentEditor

    Inheritance
    System.Object
    Object
    ScriptableObject
    Editor
    GhostAuthoringComponentEditor
    Inherited Members
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    Editor.HasPreviewGUI()
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    UnityEngine.ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.InstantiateAsync<T>(T)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion, System.Threading.CancellationToken)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>)
    UnityEngine.Object.InstantiateAsync<T>(T, System.Int32, UnityEngine.Transform, System.ReadOnlySpan<UnityEngine.Vector3>, System.ReadOnlySpan<UnityEngine.Quaternion>, System.Threading.CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Unity.NetCode.Editor
    Syntax
    [CustomEditor(typeof(GhostAuthoringComponent))]
    public class GhostAuthoringComponentEditor : Editor, IPreviewable, IToolModeOwner

    Fields

    DefaultNamespace

    Declaration
    public static string DefaultNamespace
    Field Value
    Type Description
    System.String

    DefaultRootPath

    Declaration
    public static string DefaultRootPath
    Field Value
    Type Description
    System.String

    DefaultSerializerPrefix

    Declaration
    public static string DefaultSerializerPrefix
    Field Value
    Type Description
    System.String

    DefaultSnapshotDataPrefix

    Declaration
    public static string DefaultSnapshotDataPrefix
    Field Value
    Type Description
    System.String

    DefaultUpdateSystemPrefix

    Declaration
    public static string DefaultUpdateSystemPrefix
    Field Value
    Type Description
    System.String

    GhostDefaultOverrides

    Declaration
    public static Dictionary<string, GhostAuthoringComponent.GhostComponent> GhostDefaultOverrides
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<System.String, GhostAuthoringComponent.GhostComponent>

    Methods

    GenerateGhost(GhostAuthoringComponent)

    Declaration
    public static void GenerateGhost(GhostAuthoringComponent ghostInfo)
    Parameters
    Type Name Description
    GhostAuthoringComponent ghostInfo

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    Editor.OnInspectorGUI()

    SyncComponentList(GhostAuthoringComponent)

    Declaration
    public static void SyncComponentList(GhostAuthoringComponent self)
    Parameters
    Type Name Description
    GhostAuthoringComponent self
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    Generated by DocFX on 02 April 2025