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    Class __GHOST_SYSTEM_PREFIX__GhostReceiveSystem

    Inheritance
    System.Object
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>
    __GHOST_SYSTEM_PREFIX__GhostReceiveSystem
    Inherited Members
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.OnCreate()
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.OnDestroy()
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.OnUpdate(JobHandle)
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.InvokeSpawn<T>(UInt32, DataStreamReader, DataStreamReader.Context, NetworkCompressionModel)
    GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.InvokeDeserialize<T>(BufferLookup<T>, Entity, UInt32, UInt32, UInt32, UInt32, DataStreamReader, DataStreamReader.Context, NetworkCompressionModel)
    Namespace: Global Namespace
    Syntax
    public class __GHOST_SYSTEM_PREFIX__GhostReceiveSystem : GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    Unity.NetCode.GhostReceiveSystem<__GHOST_COLLECTION_PREFIX__GhostDeserializerCollection>.OnCreate()
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