Class __GHOST_NAME__GhostSpawnSystem
Inheritance
System.Object
__GHOST_NAME__GhostSpawnSystem
Inherited Members
Namespace: Global Namespace
Syntax
public class __GHOST_NAME__GhostSpawnSystem : DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>
Methods
SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, JobHandle)
Declaration
protected override JobHandle SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData> snapshots, NativeArray<int> predictionMask, JobHandle inputDeps)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<__GHOST_NAME__SnapshotData> | snapshots | |
NativeArray<System.Int32> | predictionMask | |
JobHandle | inputDeps |
Returns
Type | Description |
---|---|
JobHandle |
Overrides
Unity.NetCode.DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.SetPredictedGhostDefaults(Unity.Collections.NativeArray<__GHOST_NAME__SnapshotData>, Unity.Collections.NativeArray<System.Int32>, Unity.Jobs.JobHandle)
SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, JobHandle)
Declaration
protected override JobHandle SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData> snapshots, NativeArray<int> predictionMask, JobHandle inputDeps)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<__GHOST_NAME__SnapshotData> | snapshots | |
NativeArray<System.Int32> | predictionMask | |
JobHandle | inputDeps |
Returns
Type | Description |
---|---|
JobHandle |
Overrides
Unity.NetCode.DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.SetPredictedGhostDefaults(Unity.Collections.NativeArray<__GHOST_NAME__SnapshotData>, Unity.Collections.NativeArray<System.Int32>, Unity.Jobs.JobHandle)