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    Class __GHOST_NAME__GhostSpawnSystem

    Inheritance
    System.Object
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>
    __GHOST_NAME__GhostSpawnSystem
    Inherited Members
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.GhostType
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.NewGhosts
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.NewGhostIds
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.m_PlayerGroup
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.UpdateNewInterpolatedEntities(NativeArray<Entity>, JobHandle)
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.UpdateNewPredictedEntities(NativeArray<Entity>, JobHandle)
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.MarkPredictedGhosts(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, NativeList<DefaultGhostSpawnSystem.PredictSpawnGhost<>>, JobHandle)
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, JobHandle)
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.OnCreate()
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.OnDestroy()
    DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.OnUpdate(JobHandle)
    Namespace: Global Namespace
    Syntax
    public class __GHOST_NAME__GhostSpawnSystem : DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>

    Methods

    SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, JobHandle)

    Declaration
    protected override JobHandle SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData> snapshots, NativeArray<int> predictionMask, JobHandle inputDeps)
    Parameters
    Type Name Description
    NativeArray<__GHOST_NAME__SnapshotData> snapshots
    NativeArray<System.Int32> predictionMask
    JobHandle inputDeps
    Returns
    Type Description
    JobHandle
    Overrides
    Unity.NetCode.DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.SetPredictedGhostDefaults(Unity.Collections.NativeArray<__GHOST_NAME__SnapshotData>, Unity.Collections.NativeArray<System.Int32>, Unity.Jobs.JobHandle)

    SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData>, NativeArray<Int32>, JobHandle)

    Declaration
    protected override JobHandle SetPredictedGhostDefaults(NativeArray<__GHOST_NAME__SnapshotData> snapshots, NativeArray<int> predictionMask, JobHandle inputDeps)
    Parameters
    Type Name Description
    NativeArray<__GHOST_NAME__SnapshotData> snapshots
    NativeArray<System.Int32> predictionMask
    JobHandle inputDeps
    Returns
    Type Description
    JobHandle
    Overrides
    Unity.NetCode.DefaultGhostSpawnSystem<__GHOST_NAME__SnapshotData>.SetPredictedGhostDefaults(Unity.Collections.NativeArray<__GHOST_NAME__SnapshotData>, Unity.Collections.NativeArray<System.Int32>, Unity.Jobs.JobHandle)
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