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    Class NetworkConnectionManager

    The NGO connection manager handles:

    • Client Connections
    • Client Approval
    • Processing NetworkEvents.
    • Client Disconnection
    Inheritance
    object
    NetworkConnectionManager
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public sealed class NetworkConnectionManager

    Properties

    DisconnectReason

    When disconnected from the server, the server may send a reason. If a reason was sent, this property will provide disconnect information that will be followed by the server's disconnect reason.

    Declaration
    public string DisconnectReason { get; }
    Property Value
    Type Description
    string
    Remarks

    On a server or host, this value could no longer exist after all subscribed callbacks are invoked for the client that disconnected. It is recommended to copy the message to some other property or field when OnClientDisconnectCallback is invoked.

    IsListening

    Is true when a server or host is listening for connections. Is true when a client is connecting or connected to a network session. Is false when not listening, connecting, or connected.

    Declaration
    public bool IsListening { get; }
    Property Value
    Type Description
    bool

    Events

    OnClientConnectedCallback

    The callback to invoke once a client connects. This callback is only ran on the server and on the local client that connects.

    Declaration
    public event Action<ulong> OnClientConnectedCallback
    Event Type
    Type Description
    Action<ulong>

    OnClientDisconnectCallback

    The callback to invoke when a client disconnects. This callback is only ran on the server and on the local client that disconnects.

    Declaration
    public event Action<ulong> OnClientDisconnectCallback
    Event Type
    Type Description
    Action<ulong>

    OnConnectionEvent

    The callback to invoke once a peer connects. This callback is only ran on the server and on the local client that connects.

    Declaration
    public event Action<NetworkManager, ConnectionEventData> OnConnectionEvent
    Event Type
    Type Description
    Action<NetworkManager, ConnectionEventData>

    OnTransportFailure

    The callback to invoke if the NetworkTransport fails.

    Declaration
    public event Action OnTransportFailure
    Event Type
    Type Description
    Action
    Remarks

    A failure of the transport is always followed by the NetworkManager shutting down. Recovering from a transport failure would normally entail reconfiguring the transport (e.g. re-authenticating, or recreating a new service allocation depending on the transport) and restarting the client/server/host.

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