Class NetworkVariableHelper<T>
  Will automatically register for the NetworkVariable OnValueChanged
delegate handler. It then will expose that single delegate invocation
to anything that registers for this NetworkVariableHelper's instance's OnValueChanged event.
This allows us to register any NetworkVariable type as well as there are basically two "types of types":
From both we can then at least determine if the value indeed changed
 
  
  
    Inheritance
    
    
    NetworkVariableHelper<T>
   
  
  
  Assembly: Unity.Netcode.TestHelpers.Runtime.dll
  Syntax
  
    public class NetworkVariableHelper<T> : NetworkVariableBaseHelper
   
  Type Parameters
  
    
      
        | Name | 
        Description | 
      
    
    
      
        | T | 
        The type of value managed by the NetworkVariable 
 | 
      
    
  
  Constructors
  
  NetworkVariableHelper(NetworkVariableBase)
  
  
  Declaration
  
    public NetworkVariableHelper(NetworkVariableBase networkVariable)
   
  Parameters
  
  Events
  OnValueChanged
  
  
  Declaration
  
    public event NetworkVariableHelper<T>.OnMyValueChangedDelegateHandler OnValueChanged
   
  Event Type