Class NetworkVariableCollectionsChangingTests
  
  
  
    Inheritance
    
    
    NetworkVariableCollectionsChangingTests
   
  
  
  Assembly: Unity.Netcode.RuntimeTests.dll
  Syntax
  
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.DAHost, NetworkVariableCollectionsChangingTests.CollectionTypes.List })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.DAHost, NetworkVariableCollectionsChangingTests.CollectionTypes.Dictionary })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkVariableCollectionsChangingTests.CollectionTypes.List })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkVariableCollectionsChangingTests.CollectionTypes.Dictionary })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Server, NetworkVariableCollectionsChangingTests.CollectionTypes.List })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Server, NetworkVariableCollectionsChangingTests.CollectionTypes.Dictionary })]
public class NetworkVariableCollectionsChangingTests : NetcodeIntegrationTest
   
  Constructors
  
  NetworkVariableCollectionsChangingTests(HostOrServer, CollectionTypes)
  
  
  Declaration
  
    public NetworkVariableCollectionsChangingTests(NetcodeIntegrationTest.HostOrServer hostOrServer, NetworkVariableCollectionsChangingTests.CollectionTypes collectionType)
   
  Parameters
  
  Properties
  
  NumberOfClients
  
  
  Declaration
  
    protected override int NumberOfClients { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  CollectionAndOwnershipChangingTest()
  
  
  Declaration
  
    [UnityTest]
public IEnumerator CollectionAndOwnershipChangingTest()
   
  Returns
  
  
  OnServerAndClientsCreated()
  This is invoked before the server and client(s) are started.
Override this method if you want to make any adjustments to their
NetworkManager instances.
 
  
  Declaration
  
    protected override void OnServerAndClientsCreated()
   
  Overrides