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    Class BaseCollectionUpdateHelper

    The base class to test rapidly adding items to a collection type

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    BaseCollectionUpdateHelper
    DictionaryCollectionUpdateHelper
    ListCollectionUpdateHelper
    Inherited Members
    NetworkBehaviour.__rpc_func_table
    NetworkBehaviour.__rpc_name_table
    NetworkBehaviour.__rpc_exec_stage
    NetworkBehaviour.NetworkVariableFields
    NetworkBehaviour.__getTypeName()
    NetworkBehaviour.__beginSendServerRpc(uint, ServerRpcParams, RpcDelivery)
    NetworkBehaviour.__endSendServerRpc(ref FastBufferWriter, uint, ServerRpcParams, RpcDelivery)
    NetworkBehaviour.__beginSendClientRpc(uint, ClientRpcParams, RpcDelivery)
    NetworkBehaviour.__endSendClientRpc(ref FastBufferWriter, uint, ClientRpcParams, RpcDelivery)
    NetworkBehaviour.__beginSendRpc(uint, RpcParams, RpcAttribute.RpcAttributeParams, SendTo, RpcDelivery)
    NetworkBehaviour.__endSendRpc(ref FastBufferWriter, uint, RpcParams, RpcAttribute.RpcAttributeParams, SendTo, RpcDelivery)
    NetworkBehaviour.__createNativeList<T>()
    NetworkBehaviour.GetNetworkBehaviour(ushort)
    NetworkBehaviour.OnDeferringDespawn(int)
    NetworkBehaviour.OnNetworkPreSpawn(ref NetworkManager)
    NetworkBehaviour.OnNetworkPostSpawn()
    NetworkBehaviour.InternalOnNetworkPostSpawn()
    NetworkBehaviour.OnNetworkSessionSynchronized()
    NetworkBehaviour.InternalOnNetworkSessionSynchronized()
    NetworkBehaviour.OnInSceneObjectsSpawned()
    NetworkBehaviour.OnGainedOwnership()
    NetworkBehaviour.OnLostOwnership()
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    NetworkBehaviour.__initializeVariables()
    NetworkBehaviour.__initializeRpcs()
    NetworkBehaviour.__registerRpc(uint, NetworkBehaviour.RpcReceiveHandler, string)
    NetworkBehaviour.__nameNetworkVariable(NetworkVariableBase, string)
    NetworkBehaviour.GetNetworkObject(ulong)
    NetworkBehaviour.OnSynchronize<T>(ref BufferSerializer<T>)
    NetworkBehaviour.OnReanticipate(double)
    NetworkBehaviour.OnDestroy()
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.RpcTarget
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.HasAuthority
    NetworkBehaviour.IsSessionOwner
    NetworkBehaviour.ServerIsHost
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.m_TargetIdBeingSynchronized
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class BaseCollectionUpdateHelper : NetworkBehaviour

    Fields

    VerboseMode

    Declaration
    public static bool VerboseMode
    Field Value
    Type Description
    bool

    Properties

    HelperState

    Declaration
    public BaseCollectionUpdateHelper.HelperStates HelperState { get; }
    Property Value
    Type Description
    BaseCollectionUpdateHelper.HelperStates

    Methods

    AddItem()

    Declaration
    protected virtual void AddItem()

    ChangeOwner()

    Changes the ownership

    Declaration
    public ulong ChangeOwner()
    Returns
    Type Description
    ulong

    next owner or ulong.MaxValue that means the authority did not invoke this method

    Clear()

    Declaration
    public void Clear()

    Log(string)

    Declaration
    protected void Log(string msg)
    Parameters
    Type Name Description
    string msg

    OnClear()

    Declaration
    protected virtual void OnClear()

    OnNetworkDespawn()

    Declaration
    public override void OnNetworkDespawn()
    Overrides
    NetworkBehaviour.OnNetworkDespawn()

    OnNetworkSpawn()

    Declaration
    public override void OnNetworkSpawn()
    Overrides
    NetworkBehaviour.OnNetworkSpawn()

    OnOwnershipChanged(ulong, ulong)

    Declaration
    protected override void OnOwnershipChanged(ulong previous, ulong current)
    Parameters
    Type Name Description
    ulong previous
    ulong current
    Overrides
    NetworkBehaviour.OnOwnershipChanged(ulong, ulong)

    OnValidateAgainst(BaseCollectionUpdateHelper)

    Declaration
    protected virtual bool OnValidateAgainst(BaseCollectionUpdateHelper otherHelper)
    Parameters
    Type Name Description
    BaseCollectionUpdateHelper otherHelper
    Returns
    Type Description
    bool

    SetState(HelperStates)

    Declaration
    public void SetState(BaseCollectionUpdateHelper.HelperStates helperState)
    Parameters
    Type Name Description
    BaseCollectionUpdateHelper.HelperStates helperState

    ValidateAgainst(BaseCollectionUpdateHelper)

    Declaration
    public bool ValidateAgainst(BaseCollectionUpdateHelper otherHelper)
    Parameters
    Type Name Description
    BaseCollectionUpdateHelper otherHelper
    Returns
    Type Description
    bool
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