Class NetcodeForGameObjectsProjectSettings
Inheritance
NetcodeForGameObjectsProjectSettings
  Inherited Members
      ScriptableSingleton<NetcodeForGameObjectsProjectSettings>.GetFilePath()
    
    
      ScriptableSingleton<NetcodeForGameObjectsProjectSettings>.instance
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Netcode.Editor.Configuration
Assembly: Unity.Netcode.Editor.dll
Syntax
[FilePath("ProjectSettings/NetcodeForGameObjects.asset", FilePathAttribute.Location.ProjectFolder)]
public class NetcodeForGameObjectsProjectSettings : ScriptableSingleton<NetcodeForGameObjectsProjectSettings>
  Fields
GenerateDefaultNetworkPrefabs
Used to determine whether the default network prefabs asset should be generated or not.
Declaration
[SerializeField]
public bool GenerateDefaultNetworkPrefabs
  Field Value
| Type | Description | 
|---|---|
| bool | 
NetworkPrefabsPath
The path and name for the DefaultNetworkPrefabs asset.
Declaration
[SerializeField]
public string NetworkPrefabsPath
  Field Value
| Type | Description | 
|---|---|
| string | 
TempNetworkPrefabsPath
A temporary network prefabs path used internally.
Declaration
public string TempNetworkPrefabsPath
  Field Value
| Type | Description | 
|---|---|
| string |