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    Struct AnticipatedNetworkTransform.TransformState

    Represents a complete transform state for network synchronization and anticipation

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.Components
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public struct AnticipatedNetworkTransform.TransformState

    Fields

    Position

    The position component of the transform state in world space coordinates.

    Declaration
    public Vector3 Position
    Field Value
    Type Description
    Vector3

    Rotation

    The rotation component of the transform state as a quaternion.

    Declaration
    public Quaternion Rotation
    Field Value
    Type Description
    Quaternion

    Scale

    The scale component of the transform state in local space.

    Declaration
    public Vector3 Scale
    Field Value
    Type Description
    Vector3
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