docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class UserNetworkVariableSerialization<T>

    This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)

    Inheritance
    object
    UserNetworkVariableSerialization<T>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public class UserNetworkVariableSerialization<T>
    Type Parameters
    Name Description
    T

    Fields

    DuplicateValue

    Callback to create a duplicate of a value, used to check for dirty status.

    Declaration
    public static UserNetworkVariableSerialization<T>.DuplicateValueDelegate DuplicateValue
    Field Value
    Type Description
    UserNetworkVariableSerialization<T>.DuplicateValueDelegate

    ReadDelta

    Callback to read a delta, applying only select changes to the current value.

    Declaration
    public static UserNetworkVariableSerialization<T>.ReadDeltaDelegate ReadDelta
    Field Value
    Type Description
    UserNetworkVariableSerialization<T>.ReadDeltaDelegate

    ReadValue

    Callback to read a value

    Declaration
    public static UserNetworkVariableSerialization<T>.ReadValueDelegate ReadValue
    Field Value
    Type Description
    UserNetworkVariableSerialization<T>.ReadValueDelegate

    WriteDelta

    Callback to write a delta between two values, based on computing the difference between the previous and current values.

    Declaration
    public static UserNetworkVariableSerialization<T>.WriteDeltaDelegate WriteDelta
    Field Value
    Type Description
    UserNetworkVariableSerialization<T>.WriteDeltaDelegate

    WriteValue

    Callback to write a value

    Declaration
    public static UserNetworkVariableSerialization<T>.WriteValueDelegate WriteValue
    Field Value
    Type Description
    UserNetworkVariableSerialization<T>.WriteValueDelegate
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)