docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PendingClient

    Server-Side Only: A class representing a client that is currently in the process of connecting

    Inheritance
    object
    PendingClient
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public class PendingClient

    Properties

    ClientId

    The ClientId of the client

    Declaration
    public ulong ClientId { get; }
    Property Value
    Type Description
    ulong

    ConnectionState

    The state of the connection process for the client

    Declaration
    public PendingClient.State ConnectionState { get; }
    Property Value
    Type Description
    PendingClient.State
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)