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    Struct NetworkTime

    A struct to represent a point of time in a networked game. Time is stored as a combination of amount of passed ticks + a duration offset. This struct is meant to replace the Unity Time API for multiplayer gameplay.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public struct NetworkTime

    Constructors

    NetworkTime(uint)

    Creates a new instance of the NetworkTime struct.

    Declaration
    public NetworkTime(uint tickRate)
    Parameters
    Type Name Description
    uint tickRate

    The tickrate.

    NetworkTime(uint, double)

    Creates a new instance of the NetworkTime struct.

    Declaration
    public NetworkTime(uint tickRate, double timeSec)
    Parameters
    Type Name Description
    uint tickRate

    The tickrate.

    double timeSec

    The time value as a float.

    NetworkTime(uint, int, double)

    Creates a new instance of the NetworkTime struct.

    Declaration
    public NetworkTime(uint tickRate, int tick, double tickOffset = 0)
    Parameters
    Type Name Description
    uint tickRate

    The tickrate.

    int tick

    The time will be created with a value where this many tick have already passed.

    double tickOffset

    Can be used to create a NetworkTime with a non fixed time value by adding an offset to the given tick value.

    Properties

    FixedDeltaTime

    Gets the fixed delta time. This value is based on the TickRate and stays constant. Similar to fixedUnscaledTime There is no equivalent to deltaTime.

    Declaration
    public float FixedDeltaTime { get; }
    Property Value
    Type Description
    float

    FixedTime

    Gets he current fixed network time. This is the time value of the last network tick. Similar to fixedUnscaledTime.

    Declaration
    public double FixedTime { get; }
    Property Value
    Type Description
    double

    Tick

    Gets the amount of network ticks which have passed until reaching the current time value.

    Declaration
    public int Tick { get; }
    Property Value
    Type Description
    int

    TickOffset

    Gets the amount of time which has passed since the last network tick.

    Declaration
    public double TickOffset { get; }
    Property Value
    Type Description
    double

    TickRate

    Gets the tickrate of the system of this NetworkTime. Ticks per second.

    Declaration
    public uint TickRate { get; }
    Property Value
    Type Description
    uint

    TickWithPartial

    Gets the tick, including partial tick value passed since it started.

    Declaration
    public double TickWithPartial { get; }
    Property Value
    Type Description
    double

    Time

    Gets the current time. This is a non fixed time value and similar to time.

    Declaration
    public double Time { get; }
    Property Value
    Type Description
    double

    TimeAsFloat

    Gets the current time as a float.

    Declaration
    public float TimeAsFloat { get; }
    Property Value
    Type Description
    float

    Methods

    TimeTicksAgo(int, float)

    Returns the time a number of ticks in the past.

    Declaration
    public NetworkTime TimeTicksAgo(int ticks, float offset = 0)
    Parameters
    Type Name Description
    int ticks

    The number of ticks ago we're querying the time

    float offset
    Returns
    Type Description
    NetworkTime

    ToFixedTime()

    Converts the network time into a fixed time value.

    Declaration
    public NetworkTime ToFixedTime()
    Returns
    Type Description
    NetworkTime

    A NetworkTime where Time is the FixedTime value of this instance.

    Operators

    operator +(NetworkTime, double)

    Computes the time a number of seconds later

    Declaration
    public static NetworkTime operator +(NetworkTime a, double b)
    Parameters
    Type Name Description
    NetworkTime a

    The start time

    double b

    The number of seconds to add

    Returns
    Type Description
    NetworkTime

    The resulting time

    operator +(NetworkTime, NetworkTime)

    Computes the sum of two times

    Declaration
    public static NetworkTime operator +(NetworkTime a, NetworkTime b)
    Parameters
    Type Name Description
    NetworkTime a

    First time

    NetworkTime b

    Second time

    Returns
    Type Description
    NetworkTime

    The sum of the two times passed in

    operator -(NetworkTime, double)

    Computes the time a number of seconds before

    Declaration
    public static NetworkTime operator -(NetworkTime a, double b)
    Parameters
    Type Name Description
    NetworkTime a

    The start time

    double b

    The number of seconds to remove

    Returns
    Type Description
    NetworkTime

    The resulting time

    operator -(NetworkTime, NetworkTime)

    Computes the time difference between two ticks

    Declaration
    public static NetworkTime operator -(NetworkTime a, NetworkTime b)
    Parameters
    Type Name Description
    NetworkTime a

    End time

    NetworkTime b

    Start time

    Returns
    Type Description
    NetworkTime

    The time difference between start and end

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