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    Struct AnticipatedNetworkTransform.TransformState

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.Components
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public struct AnticipatedNetworkTransform.TransformState

    Fields

    Position

    Declaration
    public Vector3 Position
    Field Value
    Type Description
    Vector3

    Rotation

    Declaration
    public Quaternion Rotation
    Field Value
    Type Description
    Quaternion

    Scale

    Declaration
    public Vector3 Scale
    Field Value
    Type Description
    Vector3
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