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    Struct ClientRpcSendParams

    Client-Side RPC The send parameters, when sending client RPCs, provides you wil the ability to target specific clients as a managed or unmanaged list: TargetClientIds and TargetClientIdsNativeArray

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public struct ClientRpcSendParams

    Fields

    TargetClientIds

    IEnumerable version of target id list - use either this OR TargetClientIdsNativeArray Note: Even if you provide a value type such as NativeArray, enumerating it will cause boxing. If you want to avoid boxing, use TargetClientIdsNativeArray

    Declaration
    public IReadOnlyList<ulong> TargetClientIds
    Field Value
    Type Description
    IReadOnlyList<ulong>

    TargetClientIdsNativeArray

    NativeArray version of target id list - use either this OR TargetClientIds This option avoids any GC allocations but is a bit trickier to use.

    Declaration
    public NativeArray<ulong>? TargetClientIdsNativeArray
    Field Value
    Type Description
    NativeArray<ulong>?
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