docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ClientRpcParams

    Client-Side RPC Can be used with any client-side remote procedure call Note: Typically this is used primarily for sending to a specific list of clients as opposed to the default (all). ClientRpcSendParams

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public struct ClientRpcParams

    Fields

    Receive

    The client RPC receive parameters (currently a place holder)

    Declaration
    public ClientRpcReceiveParams Receive
    Field Value
    Type Description
    ClientRpcReceiveParams

    Send

    The client RPC send parameters provides you with the ability to send to a specific list of clients

    Declaration
    public ClientRpcSendParams Send
    Field Value
    Type Description
    ClientRpcSendParams
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)