Class NetcodeIntegrationTestHelpers
Provides helpers for running multi instance tests.
Inherited Members
Namespace: Unity.Netcode.TestHelpers.Runtime
Assembly: solution.dll
Syntax
public static class NetcodeIntegrationTestHelpers
Fields
DefaultMinFrames
Declaration
public const int DefaultMinFrames = 1
Field Value
Type | Description |
---|---|
int |
DefaultTimeout
Declaration
public const float DefaultTimeout = 4
Field Value
Type | Description |
---|---|
float |
Properties
IsNetcodeIntegrationTestRunning
Declaration
public static bool IsNetcodeIntegrationTestRunning { get; }
Property Value
Type | Description |
---|---|
bool |
NetworkManagerInstances
Declaration
public static List<NetworkManager> NetworkManagerInstances { get; }
Property Value
Type | Description |
---|---|
List<NetworkManager> |
Methods
CleanUpHandlers()
Call this to clean up the IntegrationTestSceneHandler and destroy the s_CoroutineRunner. Note: If deriving from NetcodeIntegrationTest or using Destroy() then you typically won't need to do this.
Declaration
public static void CleanUpHandlers()
Create(int, out NetworkManager, out NetworkManager[], int, bool, bool)
Creates NetworkingManagers and configures them for use in a multi instance setting.
Declaration
public static bool Create(int clientCount, out NetworkManager server, out NetworkManager[] clients, int targetFrameRate = 60, bool serverFirst = true, bool useMockTransport = false)
Parameters
Type | Name | Description |
---|---|---|
int | clientCount | The amount of clients |
NetworkManager | server | The server NetworkManager |
NetworkManager[] | clients | The clients NetworkManagers |
int | targetFrameRate | The targetFrameRate of the Unity engine to use while the multi instance helper is running. Will be reset on shutdown. |
bool | serverFirst | This determines if the server or clients will be instantiated first (defaults to server first) |
bool | useMockTransport |
Returns
Type | Description |
---|---|
bool |
CreateNetworkObjectPrefab(string, NetworkManager, params NetworkManager[])
Declaration
public static GameObject CreateNetworkObjectPrefab(string baseName, NetworkManager server, params NetworkManager[] clients)
Parameters
Type | Name | Description |
---|---|---|
string | baseName | |
NetworkManager | server | |
NetworkManager[] | clients |
Returns
Type | Description |
---|---|
GameObject |
CreateNewClients(int, out NetworkManager[], bool)
Used to add a client to the already existing list of clients
Declaration
public static bool CreateNewClients(int clientCount, out NetworkManager[] clients, bool useMockTransport = false)
Parameters
Type | Name | Description |
---|---|---|
int | clientCount | The amount of clients |
NetworkManager[] | clients | |
bool | useMockTransport |
Returns
Type | Description |
---|---|
bool |
CreateServer(bool)
Declaration
public static NetworkManager CreateServer(bool mockTransport = false)
Parameters
Type | Name | Description |
---|---|---|
bool | mockTransport |
Returns
Type | Description |
---|---|
NetworkManager |
Destroy()
Should always be invoked when finished with a single unit test (i.e. during TearDown)
Declaration
public static void Destroy()
GetGlobalObjectIdHash(NetworkObject)
Declaration
public static uint GetGlobalObjectIdHash(NetworkObject networkObject)
Parameters
Type | Name | Description |
---|---|---|
NetworkObject | networkObject |
Returns
Type | Description |
---|---|
uint |
GetNetworkObjectByRepresentation(Func<NetworkObject, bool>, NetworkManager, ResultWrapper<NetworkObject>, bool, float)
Gets a NetworkObject instance as it's represented by a certain peer.
Declaration
public static IEnumerator GetNetworkObjectByRepresentation(Func<NetworkObject, bool> predicate, NetworkManager representation, NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> result, bool failIfNull = true, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
Func<NetworkObject, bool> | predicate | The predicate used to filter for your target NetworkObject |
NetworkManager | representation | The representation to get the object from |
NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> | result | The result |
bool | failIfNull | Whether or not to fail if no object is found and result is null |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
GetNetworkObjectByRepresentation(ulong, NetworkManager, ResultWrapper<NetworkObject>, bool, float)
Gets a NetworkObject instance as it's represented by a certain peer.
Declaration
public static IEnumerator GetNetworkObjectByRepresentation(ulong networkObjectId, NetworkManager representation, NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> result, bool failIfNull = true, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
ulong | networkObjectId | The networkObjectId to get |
NetworkManager | representation | The representation to get the object from |
NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> | result | The result |
bool | failIfNull | Whether or not to fail if no object is found and result is null |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
GetNetworkObjectByRepresentationWithTimeTravel(Func<NetworkObject, bool>, NetworkManager, ResultWrapper<NetworkObject>, bool, int)
Gets a NetworkObject instance as it's represented by a certain peer.
Declaration
public static void GetNetworkObjectByRepresentationWithTimeTravel(Func<NetworkObject, bool> predicate, NetworkManager representation, NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> result, bool failIfNull = true, int maxTries = 60)
Parameters
Type | Name | Description |
---|---|---|
Func<NetworkObject, bool> | predicate | The predicate used to filter for your target NetworkObject |
NetworkManager | representation | The representation to get the object from |
NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject> | result | The result |
bool | failIfNull | Whether or not to fail if no object is found and result is null |
int | maxTries |
GetNextGlobalIdHashValue()
Declaration
public static uint GetNextGlobalIdHashValue()
Returns
Type | Description |
---|---|
uint |
MakeNetworkObjectTestPrefab(NetworkObject, uint)
Normally we would only allow player prefabs to be set to a prefab. Not runtime created objects. In order to prevent having a Resource folder full of a TON of prefabs that we have to maintain, MultiInstanceHelper has a helper function that lets you mark a runtime created object to be treated as a prefab by the Netcode. That's how we can get away with creating the player prefab at runtime without it being treated as a SceneObject or causing other conflicts with the Netcode.
Declaration
public static void MakeNetworkObjectTestPrefab(NetworkObject networkObject, uint globalObjectIdHash = 0)
Parameters
Type | Name | Description |
---|---|---|
NetworkObject | networkObject | The networkObject to be treated as Prefab |
uint | globalObjectIdHash | The GlobalObjectId to force |
MarkAsSceneObjectRoot(GameObject, NetworkManager, NetworkManager[])
Declaration
public static void MarkAsSceneObjectRoot(GameObject networkObjectRoot, NetworkManager server, NetworkManager[] clients)
Parameters
Type | Name | Description |
---|---|---|
GameObject | networkObjectRoot | |
NetworkManager | server | |
NetworkManager[] | clients |
RegisterHandlers(NetworkManager, bool)
Call this to register scene validation and the IntegrationTestSceneHandler Note: If deriving from NetcodeIntegrationTest or using Destroy() then you typically won't need to call this.
Declaration
public static void RegisterHandlers(NetworkManager networkManager, bool serverSideSceneManager = false)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | networkManager | |
bool | serverSideSceneManager |
RegisterNetcodeIntegrationTest(bool)
Declaration
public static void RegisterNetcodeIntegrationTest(bool registered)
Parameters
Type | Name | Description |
---|---|---|
bool | registered |
Start(bool, NetworkManager, NetworkManager[], BeforeClientStartCallback)
Starts NetworkManager instances created by the Create method.
Declaration
public static bool Start(bool host, NetworkManager server, NetworkManager[] clients, NetcodeIntegrationTestHelpers.BeforeClientStartCallback callback = null)
Parameters
Type | Name | Description |
---|---|---|
bool | host | Whether or not to create a Host instead of Server |
NetworkManager | server | The Server NetworkManager |
NetworkManager[] | clients | The Clients NetworkManager |
NetcodeIntegrationTestHelpers.BeforeClientStartCallback | callback | called immediately after server is started and before client(s) are started |
Returns
Type | Description |
---|---|
bool |
StartOneClient(NetworkManager)
Starts one single client and makes sure to register the required hooks and handlers
Declaration
public static void StartOneClient(NetworkManager clientToStart)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | clientToStart |
StopOneClient(NetworkManager, bool)
Stops one single client and makes sure to cleanup any static variables in this helper
Declaration
public static void StopOneClient(NetworkManager clientToStop, bool destroy = true)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | clientToStop | |
bool | destroy |
WaitForClientConnected(NetworkManager, ResultWrapper<bool>, float)
Waits on the client side to be connected.
Declaration
public static IEnumerator WaitForClientConnected(NetworkManager client, NetcodeIntegrationTestHelpers.ResultWrapper<bool> result = null, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | client | The client |
NetcodeIntegrationTestHelpers.ResultWrapper<bool> | result | The result. If null, it will automatically assert |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
WaitForClientConnectedToServer(NetworkManager, ResultWrapper<bool>, float)
Waits on the server side for 1 client to be connected
Declaration
public static IEnumerator WaitForClientConnectedToServer(NetworkManager server, NetcodeIntegrationTestHelpers.ResultWrapper<bool> result = null, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | server | The server |
NetcodeIntegrationTestHelpers.ResultWrapper<bool> | result | The result. If null, it will automatically assert |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
WaitForClientsConnected(NetworkManager[], ResultWrapper<bool>, float)
Declaration
public static IEnumerator WaitForClientsConnected(NetworkManager[] clients, NetcodeIntegrationTestHelpers.ResultWrapper<bool> result = null, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager[] | clients | |
NetcodeIntegrationTestHelpers.ResultWrapper<bool> | result | |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
WaitForClientsConnectedToServer(NetworkManager, int, ResultWrapper<bool>, float)
Waits on the server side for 1 client to be connected
Declaration
public static IEnumerator WaitForClientsConnectedToServer(NetworkManager server, int clientCount = 1, NetcodeIntegrationTestHelpers.ResultWrapper<bool> result = null, float timeout = 4)
Parameters
Type | Name | Description |
---|---|---|
NetworkManager | server | The server |
int | clientCount | |
NetcodeIntegrationTestHelpers.ResultWrapper<bool> | result | The result. If null, it will automatically assert |
float | timeout |
Returns
Type | Description |
---|---|
IEnumerator |
WaitForCondition(Func<bool>, ResultWrapper<bool>, float, int)
Waits for a predicate condition to be met
Declaration
public static IEnumerator WaitForCondition(Func<bool> predicate, NetcodeIntegrationTestHelpers.ResultWrapper<bool> result = null, float timeout = 4, int minFrames = 1)
Parameters
Type | Name | Description |
---|---|---|
Func<bool> | predicate | The predicate to wait for |
NetcodeIntegrationTestHelpers.ResultWrapper<bool> | result | The result. If null, it will fail if the predicate is not met |
float | timeout | |
int | minFrames | The min frames to wait for |
Returns
Type | Description |
---|---|
IEnumerator |