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    Struct UnmanagedNetworkSerializableType

    Implements
    INetworkSerializable
    IEquatable<UnmanagedNetworkSerializableType>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: solution.dll
    Syntax
    public struct UnmanagedNetworkSerializableType : INetworkSerializable, IEquatable<UnmanagedNetworkSerializableType>

    Fields

    InMemoryValue

    Declaration
    public int InMemoryValue
    Field Value
    Type Description
    int

    Int

    Declaration
    public int Int
    Field Value
    Type Description
    int

    Str

    Declaration
    public FixedString32Bytes Str
    Field Value
    Type Description
    FixedString32Bytes

    Methods

    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current instance.

    Returns
    Type Description
    bool

    true if obj and this instance are the same type and represent the same value; otherwise, false.

    Overrides
    ValueType.Equals(object)

    Equals(UnmanagedNetworkSerializableType)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public bool Equals(UnmanagedNetworkSerializableType other)
    Parameters
    Type Name Description
    UnmanagedNetworkSerializableType other

    An object to compare with this object.

    Returns
    Type Description
    bool

    true if the current object is equal to the other parameter; otherwise, false.

    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    NetworkSerialize<T>(BufferSerializer<T>)

    Provides bi-directional serialization to read and write the desired data to serialize this type.

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer

    The serializer to use to read and write the data.

    Type Parameters
    Name Description
    T

    Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer is in read mode or write mode.

    Implements

    INetworkSerializable
    IEquatable<T>
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