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    Struct StructUsedOnlyInNetworkList

    Implements
    IEquatable<StructUsedOnlyInNetworkList>
    INetworkSerializeByMemcpy
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: solution.dll
    Syntax
    public struct StructUsedOnlyInNetworkList : IEquatable<StructUsedOnlyInNetworkList>, INetworkSerializeByMemcpy

    Fields

    Value

    Declaration
    public int Value
    Field Value
    Type Description
    int

    Methods

    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current instance.

    Returns
    Type Description
    bool

    true if obj and this instance are the same type and represent the same value; otherwise, false.

    Overrides
    ValueType.Equals(object)

    Equals(StructUsedOnlyInNetworkList)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public bool Equals(StructUsedOnlyInNetworkList other)
    Parameters
    Type Name Description
    StructUsedOnlyInNetworkList other

    An object to compare with this object.

    Returns
    Type Description
    bool

    true if the current object is equal to the other parameter; otherwise, false.

    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Implements

    IEquatable<T>
    INetworkSerializeByMemcpy
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