Class NetworkTickSystem
Provides discretized time. This is useful for games that require ticks happening at regular interval on the server and clients.
Inherited Members
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public class NetworkTickSystem
Constructors
NetworkTickSystem(uint, double, double)
Creates a new instance of the NetworkTickSystem class.
Declaration
public NetworkTickSystem(uint tickRate, double localTimeSec, double serverTimeSec)
Parameters
Type | Name | Description |
---|---|---|
uint | tickRate | The tick rate |
double | localTimeSec | The initial local time to start at. |
double | serverTimeSec | The initial server time to start at. |
Fields
NoTick
Special value to indicate "No tick information"
Declaration
public const int NoTick = -2147483648
Field Value
Type | Description |
---|---|
int |
Properties
LocalTime
The current local time. This is the time at which predicted or client authoritative objects move. This value is accurate when called in Update or during the Tick event but does not work correctly for FixedUpdate.
Declaration
public NetworkTime LocalTime { get; }
Property Value
Type | Description |
---|---|
NetworkTime |
ServerTime
The current server time. This value is mostly used for internal purposes and to interpolate state received from the server. This value is accurate when called in Update or during the Tick event but does not work correctly for FixedUpdate.
Declaration
public NetworkTime ServerTime { get; }
Property Value
Type | Description |
---|---|
NetworkTime |
TickRate
The TickRate of the tick system. This is used to decide how often a fixed network tick is run.
Declaration
public uint TickRate { get; }
Property Value
Type | Description |
---|---|
uint |
Methods
Reset(double, double)
Resets the tick system to the given network time.
Declaration
public void Reset(double localTimeSec, double serverTimeSec)
Parameters
Type | Name | Description |
---|---|---|
double | localTimeSec | The local time in seconds. |
double | serverTimeSec | The server time in seconds. |
UpdateTick(double, double)
Called after advancing the time system to run ticks based on the difference in time.
Declaration
public void UpdateTick(double localTimeSec, double serverTimeSec)
Parameters
Type | Name | Description |
---|---|---|
double | localTimeSec | The local time in seconds |
double | serverTimeSec | The server time in seconds |
Events
Tick
Gets invoked before every network tick.
Declaration
public event Action Tick
Event Type
Type | Description |
---|---|
Action |