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    Struct NetworkBehaviourReference

    A helper struct for serializing NetworkBehaviours over the network. Can be used in RPCs and NetworkVariable<T>. Note: network ids get recycled by the NetworkManager after a while. So a reference pointing to

    Implements
    INetworkSerializable
    IEquatable<NetworkBehaviourReference>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public struct NetworkBehaviourReference : INetworkSerializable, IEquatable<NetworkBehaviourReference>

    Constructors

    NetworkBehaviourReference(NetworkBehaviour)

    Creates a new instance of the NetworkBehaviourReference<T> struct.

    Declaration
    public NetworkBehaviourReference(NetworkBehaviour networkBehaviour)
    Parameters
    Type Name Description
    NetworkBehaviour networkBehaviour

    The NetworkBehaviour to reference.

    Exceptions
    Type Condition
    ArgumentException

    Methods

    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current instance.

    Returns
    Type Description
    bool

    true if obj and this instance are the same type and represent the same value; otherwise, false.

    Overrides
    ValueType.Equals(object)

    Equals(NetworkBehaviourReference)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public bool Equals(NetworkBehaviourReference other)
    Parameters
    Type Name Description
    NetworkBehaviourReference other

    An object to compare with this object.

    Returns
    Type Description
    bool

    true if the current object is equal to the other parameter; otherwise, false.

    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    NetworkSerialize<T>(BufferSerializer<T>)

    Provides bi-directional serialization to read and write the desired data to serialize this type.

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer

    The serializer to use to read and write the data.

    Type Parameters
    Name Description
    T

    Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer is in read mode or write mode.

    TryGet(out NetworkBehaviour, NetworkManager)

    Tries to get the NetworkBehaviour referenced by this reference.

    Declaration
    public bool TryGet(out NetworkBehaviour networkBehaviour, NetworkManager networkManager = null)
    Parameters
    Type Name Description
    NetworkBehaviour networkBehaviour

    The NetworkBehaviour which was found. Null if the corresponding NetworkObject was not found.

    NetworkManager networkManager

    The networkmanager. Uses Singleton to resolve if null.

    Returns
    Type Description
    bool

    True if the NetworkBehaviour was found; False if the NetworkBehaviour was not found. This can happen if the corresponding NetworkObject has not been spawned yet. you can try getting the reference at a later point in time.

    TryGet<T>(out T, NetworkManager)

    Tries to get the NetworkBehaviour referenced by this reference.

    Declaration
    public bool TryGet<T>(out T networkBehaviour, NetworkManager networkManager = null) where T : NetworkBehaviour
    Parameters
    Type Name Description
    T networkBehaviour

    The NetworkBehaviour which was found. Null if the corresponding NetworkObject was not found.

    NetworkManager networkManager

    The networkmanager. Uses Singleton to resolve if null.

    Returns
    Type Description
    bool

    True if the NetworkBehaviour was found; False if the NetworkBehaviour was not found. This can happen if the corresponding NetworkObject has not been spawned yet. you can try getting the reference at a later point in time.

    Type Parameters
    Name Description
    T

    The type of the networkBehaviour for convenience.

    Operators

    implicit operator NetworkBehaviourReference(NetworkBehaviour)

    Implicitly convert NetworkBehaviour to NetworkBehaviourReference.

    Declaration
    public static implicit operator NetworkBehaviourReference(NetworkBehaviour networkBehaviour)
    Parameters
    Type Name Description
    NetworkBehaviour networkBehaviour

    The NetworkBehaviour to convert from.

    Returns
    Type Description
    NetworkBehaviourReference

    The NetworkBehaviourReference created from the NetworkBehaviour passed in as a parameter

    implicit operator NetworkBehaviour(NetworkBehaviourReference)

    Implicitly convert NetworkBehaviourReference to NetworkBehaviour.

    Declaration
    public static implicit operator NetworkBehaviour(NetworkBehaviourReference networkBehaviourRef)
    Parameters
    Type Name Description
    NetworkBehaviourReference networkBehaviourRef

    The NetworkBehaviourReference to convert from.

    Returns
    Type Description
    NetworkBehaviour

    The NetworkBehaviour this class is holding a reference to

    Implements

    INetworkSerializable
    IEquatable<T>
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