Class HiddenScriptEditor
Internal use. Hides the script field for the given component.
Inherited Members
UnityEditor.Editor.MoveNextTarget()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.Editor
Syntax
public class HiddenScriptEditor : Editor, IPreviewable, IToolModeOwner
Methods
OnInspectorGUI()
Draws inspector properties without the script field.
Declaration
public override void OnInspectorGUI()