Class NetworkBehaviourUpdaterTests
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class NetworkBehaviourUpdaterTests : NetcodeIntegrationTest
Fields
NetVarCombinationTypeValues
This list replaces the original NetworkVariable types to be checked. Both NetworkVariables are of type int and the original version of this test was testing the NetworkBehaviour Update when there were 1 or more (i.e two) on the same NetworkBehaviour. After reviewing, we really only needed to test a much smaller combination of types and so this pre-generated array represents the reduced set of combinations to test. Note: The original test was also testing for no NetworkVariables of type int, which there ended up being no reason to do that and only added to the length of the execution time for this test.
Declaration
public static NetVarCombinationTypes[] NetVarCombinationTypeValues
Field Value
Type | Description |
---|---|
NetVarCombinationTypes[] |
NetVarValueToSet
Declaration
public const int NetVarValueToSet = 1
Field Value
Type | Description |
---|---|
Int32 |
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Type | Description |
---|---|
Int32 |
Overrides
Methods
BehaviourUpdaterAllTests(Boolean, NetVarCombinationTypes, Int32, Int32)
The updated BehaviourUpdaterAllTests was re-designed to replicate the same functionality being tested in the original version of this test with additional time out handling and a re-organization in the order of operations. Things like making sure all clients have spawned the NetworkObjects in question prior to testing for the NetworkVariable value changes helped to eliminate the timing issues that were happening when this test was run in a stand alone test runner build (i.e. all consoles run the stand alone version as opposed to the in-editor version like the desktop tests use). This update also updated how the server and clients were being constructed to help reduce the execution time.
Declaration
public IEnumerator BehaviourUpdaterAllTests(bool useHost, NetVarCombinationTypes varCombinationTypes, int nbClients, int numToSpawn)
Parameters
Type | Name | Description |
---|---|---|
Boolean | useHost | whether to run the server as a host or not |
NetVarCombinationTypes | varCombinationTypes | the NetworkVariable combination types |
Int32 | nbClients | number of clients to use for the test |
Int32 | numToSpawn | number of NetworkObjects to be spawned |
Returns
Type | Description |
---|---|
IEnumerator |
CanStartServerAndClients()
Declaration
protected override bool CanStartServerAndClients()
Returns
Type | Description |
---|---|
Boolean |
Overrides
ClientSideNotifyObjectSpawned(GameObject)
Clients will call this when NetworkObjects are spawned on their end
Declaration
public static void ClientSideNotifyObjectSpawned(GameObject objectSpaned)
Parameters
Type | Name | Description |
---|---|---|
GameObject | objectSpaned | the GameObject of the NetworkObject spawned |