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    Class RpcManyClientsTests

    Inheritance
    Object
    NetcodeIntegrationTest
    RpcManyClientsTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(UInt64, UInt64)
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.VerboseDebug(String)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnCreatePlayerPrefab()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, Boolean)
    NetcodeIntegrationTest.CreateServerAndClients(Int32)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.LogAllMessages
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<Boolean>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(String)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, Boolean)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, Int32, Boolean)
    NetcodeIntegrationTest.AssertOnTimeout(String, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, Int32)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class RpcManyClientsTests : NetcodeIntegrationTest

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    Int32
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    Methods

    OnServerAndClientsCreated()

    Declaration
    protected override void OnServerAndClientsCreated()
    Overrides
    NetcodeIntegrationTest.OnServerAndClientsCreated()

    PreparePrefab(Type)

    Declaration
    public GameObject PreparePrefab(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    GameObject

    RpcManyClientsTest()

    Declaration
    public IEnumerator RpcManyClientsTest()
    Returns
    Type Description
    IEnumerator
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    on 26 October 2023