Enum SceneEventType
  
  
  
  
  
  Syntax
  
    public enum SceneEventType : byte
   
  Fields
  
  
    
      
        | Name | 
        Description | 
        Value | 
      
    
    
      
        | Load | 
        Load a scene 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client are notified a load scene event started 
  | 
        0 | 
      
      
        | Unload | 
        Unload a scene 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client are notified an unload scene event started. 
  | 
        1 | 
      
      
        | Synchronize | 
        Synchronizes current game session state for newly approved clients 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Server and Client receives a local notification (server receives the ClientId being synchronized). 
  | 
        2 | 
      
      
        | ReSynchronize | 
        Game session re-synchronization of NetworkObjects that were destroyed during a Synchronize event 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client receive a local notification
  
  | 
        3 | 
      
      
        | LoadEventCompleted | 
        All clients have finished loading a scene 
Invocation: Server Side 
Message Flow: Server to Client 
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any). 
  | 
        4 | 
      
      
        | UnloadEventCompleted | 
        All clients have unloaded a scene 
Invocation: Server Side 
Message Flow: Server to Client 
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any). 
  | 
        5 | 
      
      
        | LoadComplete | 
        A client has finished loading a scene 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
  | 
        6 | 
      
      
        | UnloadComplete | 
        A client has finished unloading a scene 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
  | 
        7 | 
      
      
        | SynchronizeComplete | 
        A client has finished synchronizing from a Synchronize event 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
  | 
        8 |