Enum SceneEventType
The different types of scene events communicated between a server and client. 
Used by NetworkSceneManager for SceneEventMessage messages.
Note: This is only when EnableSceneManagement is enabled.
See also: 
SceneEvent
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public enum SceneEventType : byte
  Fields
| Name | Description | 
|---|---|
| ActiveSceneChanged | Synchronizes clients when the active scene has changed See: ActiveSceneSynchronization  | 
      
| Load | Load a scene  | 
      
| LoadComplete | A client has finished loading a scene  | 
      
| LoadEventCompleted | All clients have finished loading a scene  | 
      
| ObjectSceneChanged | Synchronizes clients when one or more NetworkObjects are migrated into a new scene See: SceneMigrationSynchronization  | 
      
| ReSynchronize | Game session re-synchronization of NetworkObjects that were destroyed during a Synchronize event  | 
      
| Synchronize | Synchronizes current game session state for newly approved clients  | 
      
| SynchronizeComplete | A client has finished synchronizing from a Synchronize event  | 
      
| Unload | Unload a scene  | 
      
| UnloadComplete | A client has finished unloading a scene  | 
      
| UnloadEventCompleted | All clients have unloaded a scene  |