Struct UnmanagedNetworkSerializableType
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public struct UnmanagedNetworkSerializableType : INetworkSerializable, IEquatable<UnmanagedNetworkSerializableType>
Fields
InMemoryValue
Declaration
Field Value
Int
Declaration
Field Value
Str
Declaration
public FixedString32Bytes Str
Field Value
Type |
Description |
FixedString32Bytes |
|
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(UnmanagedNetworkSerializableType)
Declaration
public bool Equals(UnmanagedNetworkSerializableType other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
NetworkSerialize<T>(BufferSerializer<T>)
Provides bi-directional serialization to read and write the desired data to serialize this type.
Declaration
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
Parameters
Type |
Name |
Description |
BufferSerializer<T> |
serializer |
The serializer to use to read and write the data.
|
Type Parameters
Name |
Description |
T |
Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer
is in read mode or write mode.
|
Implements
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