Enum ConnectionEvent
The connection event type set within ConnectionEventData to signify the type of connection event notification received.
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public enum ConnectionEvent
  Remarks
ConnectionEventData is returned as a parameter of the OnConnectionEvent event notification.
ClientConnected and ClientDisconnected event types occur on the client-side of the newly connected client and on the server-side. 
PeerConnected and PeerDisconnected event types occur on connected clients to notify that a new client (peer) has joined/connected.
Fields
| Name | Description | 
|---|---|
| ClientConnected | This event is set on the client-side of the newly connected client and on the server-side.  | 
      
| ClientDisconnected | This event is set on the client-side of the client that disconnected client and on the server-side.  | 
      
| PeerConnected | This event is set on clients that are already connected to the session.  | 
      
| PeerDisconnected | This event is set on clients that are already connected to the session.  |