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    Struct StructUsedOnlyInNetworkList

    Implements
    IEquatable<StructUsedOnlyInNetworkList>
    INetworkSerializeByMemcpy
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public struct StructUsedOnlyInNetworkList : IEquatable<StructUsedOnlyInNetworkList>, INetworkSerializeByMemcpy

    Fields

    Value

    Declaration
    public int Value
    Field Value
    Type Description
    int

    Methods

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    Equals(StructUsedOnlyInNetworkList)

    Declaration
    public bool Equals(StructUsedOnlyInNetworkList other)
    Parameters
    Type Name Description
    StructUsedOnlyInNetworkList other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Implements

    IEquatable<T>
    INetworkSerializeByMemcpy
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