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    Class NetworkTransformTestComponent

    Helper component for all NetworkTransformTests

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    NetworkTransform
    NetworkTransformTestComponent
    Inherited Members
    NetworkTransform.PositionThresholdDefault
    NetworkTransform.RotAngleThresholdDefault
    NetworkTransform.ScaleThresholdDefault
    NetworkTransform.OnClientRequestChange
    NetworkTransform.UseUnreliableDeltas
    NetworkTransform.SyncPositionX
    NetworkTransform.SyncPositionY
    NetworkTransform.SyncPositionZ
    NetworkTransform.SyncRotAngleX
    NetworkTransform.SyncRotAngleY
    NetworkTransform.SyncRotAngleZ
    NetworkTransform.SyncScaleX
    NetworkTransform.SyncScaleY
    NetworkTransform.SyncScaleZ
    NetworkTransform.PositionThreshold
    NetworkTransform.RotAngleThreshold
    NetworkTransform.ScaleThreshold
    NetworkTransform.UseQuaternionSynchronization
    NetworkTransform.UseQuaternionCompression
    NetworkTransform.UseHalfFloatPrecision
    NetworkTransform.InLocalSpace
    NetworkTransform.Interpolate
    NetworkTransform.SlerpPosition
    NetworkTransform.CanCommitToTransform
    NetworkTransform.m_CachedIsServer
    NetworkTransform.m_CachedNetworkManager
    NetworkTransform.GetSpaceRelativePosition(bool)
    NetworkTransform.GetSpaceRelativeRotation(bool)
    NetworkTransform.GetScale(bool)
    NetworkTransform.m_AddLogEntry
    NetworkTransform.GetStateId(ref NetworkTransform.NetworkTransformState)
    NetworkTransform.GetHalfPositionState()
    NetworkTransform.OnSynchronize<T>(ref BufferSerializer<T>)
    NetworkTransform.TryCommitTransformToServer(Transform, double)
    NetworkTransform.OnTransformUpdated()
    NetworkTransform.ApplyAuthoritativeState()
    NetworkTransform.OnBeforeUpdateTransformState()
    NetworkTransform.SetMaxInterpolationBound(float)
    NetworkTransform.Awake()
    NetworkTransform.OnNetworkDespawn()
    NetworkTransform.OnDestroy()
    NetworkTransform.OnLostOwnership()
    NetworkTransform.OnGainedOwnership()
    NetworkTransform.OnOwnershipChanged(ulong, ulong)
    NetworkTransform.OnInitialize(ref NetworkTransform.NetworkTransformState)
    NetworkTransform.OnInitialize(ref NetworkVariable<NetworkTransform.NetworkTransformState>)
    NetworkTransform.Initialize()
    NetworkTransform.OnNetworkObjectParentChanged(NetworkObject)
    NetworkTransform.SetState(Vector3?, Quaternion?, Vector3?, bool)
    NetworkTransform.Teleport(Vector3, Quaternion, Vector3)
    NetworkTransform.IsServerAuthoritative()
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.RpcTarget
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.ServerIsHost
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(ushort)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.OnNetworkPreSpawn(ref NetworkManager)
    NetworkBehaviour.OnNetworkPostSpawn()
    NetworkBehaviour.OnNetworkSessionSynchronized()
    NetworkBehaviour.OnInSceneObjectsSpawned()
    NetworkBehaviour.GetNetworkObject(ulong)
    NetworkBehaviour.OnReanticipate(double)
    NetworkBehaviour.m_TargetIdBeingSynchronized
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class NetworkTransformTestComponent : NetworkTransform

    Fields

    AuthorityInstance

    Declaration
    public static NetworkTransformTestComponent AuthorityInstance
    Field Value
    Type Description
    NetworkTransformTestComponent

    AuthorityLastSentState

    Declaration
    public NetworkTransform.NetworkTransformState AuthorityLastSentState
    Field Value
    Type Description
    NetworkTransform.NetworkTransformState

    AuthorityMove

    Declaration
    public bool AuthorityMove
    Field Value
    Type Description
    bool

    DirectionToMove

    Declaration
    public Vector3 DirectionToMove
    Field Value
    Type Description
    Vector3

    MoveSpeed

    Declaration
    public float MoveSpeed
    Field Value
    Type Description
    float

    ReadyToReceivePositionUpdate

    Declaration
    public bool ReadyToReceivePositionUpdate
    Field Value
    Type Description
    bool

    ServerAuthority

    Declaration
    public bool ServerAuthority
    Field Value
    Type Description
    bool

    Properties

    StatePushed

    Declaration
    public bool StatePushed { get; }
    Property Value
    Type Description
    bool

    StateUpdated

    Declaration
    public bool StateUpdated { get; }
    Property Value
    Type Description
    bool

    Methods

    ApplyState()

    Declaration
    public (bool isDirty, bool isPositionDirty, bool isRotationDirty, bool isScaleDirty) ApplyState()
    Returns
    Type Description
    (bool isDirty, bool isPositionDirty, bool isRotationDirty, bool isScaleDirty)

    CommitToTransform()

    Declaration
    public void CommitToTransform()

    OnAuthorityPushTransformState(ref NetworkTransformState)

    Invoked just prior to being pushed to non-authority instances.

    Declaration
    protected override void OnAuthorityPushTransformState(ref NetworkTransform.NetworkTransformState networkTransformState)
    Parameters
    Type Name Description
    NetworkTransform.NetworkTransformState networkTransformState

    the state being pushed

    Overrides
    NetworkTransform.OnAuthorityPushTransformState(ref NetworkTransform.NetworkTransformState)
    Remarks

    This is useful to know the exact position, rotation, or scale values sent to non-authoritative instances. This is only invoked on the authoritative instance.

    OnIsServerAuthoritative()

    Override this method and return false to switch to owner authoritative mode

    Declaration
    protected override bool OnIsServerAuthoritative()
    Returns
    Type Description
    bool

    (true or false) where when false it runs as owner-client authoritative

    Overrides
    NetworkTransform.OnIsServerAuthoritative()

    OnNetworkSpawn()

    Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup.

    Declaration
    public override void OnNetworkSpawn()
    Overrides
    NetworkTransform.OnNetworkSpawn()

    OnNetworkTransformStateUpdated(ref NetworkTransformState, ref NetworkTransformState)

    Invoked on the non-authoritative side when the NetworkTransformState has been updated

    Declaration
    protected override void OnNetworkTransformStateUpdated(ref NetworkTransform.NetworkTransformState oldState, ref NetworkTransform.NetworkTransformState newState)
    Parameters
    Type Name Description
    NetworkTransform.NetworkTransformState oldState

    the previous NetworkTransform.NetworkTransformState

    NetworkTransform.NetworkTransformState newState

    the new NetworkTransform.NetworkTransformState

    Overrides
    NetworkTransform.OnNetworkTransformStateUpdated(ref NetworkTransform.NetworkTransformState, ref NetworkTransform.NetworkTransformState)

    Update()

    Declaration
    protected override void Update()
    Overrides
    NetworkTransform.Update()
    Remarks

    If you override this method, be sure that:

    • Non-authority always invokes this base class method.

    Events

    AuthorityPushedTransformState

    Declaration
    public event NetworkTransformTestComponent.AuthorityPushedTransformStateDelegateHandler AuthorityPushedTransformState
    Event Type
    Type Description
    NetworkTransformTestComponent.AuthorityPushedTransformStateDelegateHandler

    NonAuthorityReceivedTransformState

    Declaration
    public event NetworkTransformTestComponent.NonAuthorityReceivedTransformStateDelegateHandler NonAuthorityReceivedTransformState
    Event Type
    Type Description
    NetworkTransformTestComponent.NonAuthorityReceivedTransformStateDelegateHandler
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