Class NetworkObjectOnSpawnTests
Inheritance
NetworkObjectOnSpawnTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkObjectOnSpawnTests : NetcodeIntegrationTest
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
DynamicallySpawnedNoSceneOriginException()
Declaration
[Test]
public void DynamicallySpawnedNoSceneOriginException()
InstantiateDestroySpawnNotCalled()
Declaration
[UnityTest]
public IEnumerator InstantiateDestroySpawnNotCalled()
Returns
ObserverSpawnTests(ObserverTestTypes, bool)
Declaration
[UnityTest]
public IEnumerator ObserverSpawnTests(NetworkObjectOnSpawnTests.ObserverTestTypes observerTestTypes, bool sceneManagement)
Parameters
Returns
OnCreatePlayerPrefab()
Declaration
protected override void OnCreatePlayerPrefab()
Overrides
OnNewClientCreated(NetworkManager)
Declaration
protected override void OnNewClientCreated(NetworkManager networkManager)
Parameters
Overrides
OnServerAndClientsCreated()
Declaration
protected override void OnServerAndClientsCreated()
Overrides
OnTearDown()
Declaration
protected override IEnumerator OnTearDown()
Returns
Overrides
TestOnNetworkSpawnCallbacks()
Test that callbacks are run for playerobject spawn, despawn, regular spawn, destroy on server.
Declaration
[UnityTest]
public IEnumerator TestOnNetworkSpawnCallbacks()
Returns