Class ManagedNetworkSerializableType
Inheritance
ManagedNetworkSerializableType
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class ManagedNetworkSerializableType : INetworkSerializable, IEquatable<ManagedNetworkSerializableType>
Fields
Embedded
Declaration
public EmbeddedManagedNetworkSerializableType Embedded
Field Value
InMemoryValue
Declaration
Field Value
Ints
Declaration
Field Value
Str
Declaration
Field Value
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(ManagedNetworkSerializableType)
Declaration
public bool Equals(ManagedNetworkSerializableType other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
NetworkSerialize<T>(BufferSerializer<T>)
Provides bi-directional serialization to read and write the desired data to serialize this type.
Declaration
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
Parameters
Type |
Name |
Description |
BufferSerializer<T> |
serializer |
The serializer to use to read and write the data.
|
Type Parameters
Name |
Description |
T |
Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer
is in read mode or write mode.
|
Implements