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    Class ConnectionApprovalTimeoutTests

    Inheritance
    object
    NetcodeIntegrationTest
    ConnectionApprovalTimeoutTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(ulong, ulong)
    NetcodeIntegrationTest.VerboseDebug(string)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnInlineSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnCreatePlayerPrefab()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.ShouldWaitForNewClientToConnect(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.CreateAndStartNewClientWithTimeTravel()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, bool)
    NetcodeIntegrationTest.StopOneClientWithTimeTravel(NetworkManager, bool)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatency(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedDropRate(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatencyJitter(float)
    NetcodeIntegrationTest.CreateServerAndClients(int)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnTimeTravelStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.OnTimeTravelServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.StartServerAndClientsWithTimeTravel()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnInlineTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<bool>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(Func<bool>, int)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(IConditionalPredicate, int)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(string)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, bool)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, int, bool)
    NetcodeIntegrationTest.AssertOnTimeout(string, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, int)
    NetcodeIntegrationTest.TimeTravel(double, int)
    NetcodeIntegrationTest.GetTickRate()
    NetcodeIntegrationTest.GetFrameRate()
    NetcodeIntegrationTest.ConfigureFramesPerTick()
    NetcodeIntegrationTest.TimeTravelAdvanceTick()
    NetcodeIntegrationTest.TimeTravelToNextTick()
    NetcodeIntegrationTest.SimulateOneFrame()
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.m_EnableTimeTravel
    NetcodeIntegrationTest.m_SetupIsACoroutine
    NetcodeIntegrationTest.m_TearDownIsACoroutine
    NetcodeIntegrationTest.LogAllMessages
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    [TestFixture(new object[] { ConnectionApprovalTimeoutTests.ApprovalTimedOutTypes.ServerDoesNotRespond })]
    [TestFixture(new object[] { ConnectionApprovalTimeoutTests.ApprovalTimedOutTypes.ClientDoesNotRequest })]
    public class ConnectionApprovalTimeoutTests : NetcodeIntegrationTest

    Constructors

    ConnectionApprovalTimeoutTests(ApprovalTimedOutTypes)

    Declaration
    public ConnectionApprovalTimeoutTests(ConnectionApprovalTimeoutTests.ApprovalTimedOutTypes approvalFailureType)
    Parameters
    Type Name Description
    ConnectionApprovalTimeoutTests.ApprovalTimedOutTypes approvalFailureType

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    int
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    Methods

    OnServerAndClientsCreated()

    Declaration
    protected override void OnServerAndClientsCreated()
    Overrides
    NetcodeIntegrationTest.OnServerAndClientsCreated()

    OnSetup()

    Declaration
    protected override IEnumerator OnSetup()
    Returns
    Type Description
    IEnumerator
    Overrides
    NetcodeIntegrationTest.OnSetup()

    OnStartedServerAndClients()

    Declaration
    protected override IEnumerator OnStartedServerAndClients()
    Returns
    Type Description
    IEnumerator
    Overrides
    NetcodeIntegrationTest.OnStartedServerAndClients()

    OnTearDown()

    Declaration
    protected override IEnumerator OnTearDown()
    Returns
    Type Description
    IEnumerator
    Overrides
    NetcodeIntegrationTest.OnTearDown()

    ValidateApprovalTimeout()

    Declaration
    [UnityTest]
    public IEnumerator ValidateApprovalTimeout()
    Returns
    Type Description
    IEnumerator
    In This Article
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