Enum SceneEventType
Syntax
public enum SceneEventType : byte
Fields
| Name |
Description |
Value |
| Load |
Load a scene
Invocation: Server Side
Message Flow: Server to client
Event Notification: Both server and client are notified a load scene event started
|
0 |
| Unload |
Unload a scene
Invocation: Server Side
Message Flow: Server to client
Event Notification: Both server and client are notified an unload scene event started.
|
1 |
| Synchronize |
Synchronizes current game session state for newly approved clients
Invocation: Server Side
Message Flow: Server to client
Event Notification: Server and Client receives a local notification (server receives the ClientId being synchronized).
|
2 |
| ReSynchronize |
Game session re-synchronization of NetworkObjects that were destroyed during a Synchronize event
Invocation: Server Side
Message Flow: Server to client
Event Notification: Both server and client receive a local notification
|
3 |
| LoadEventCompleted |
All clients have finished loading a scene
Invocation: Server Side
Message Flow: Server to Client
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any).
|
4 |
| UnloadEventCompleted |
All clients have unloaded a scene
Invocation: Server Side
Message Flow: Server to Client
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any).
|
5 |
| LoadComplete |
A client has finished loading a scene
Invocation: Client Side
Message Flow: Client to Server
Event Notification: Both server and client receive a local notification.
|
6 |
| UnloadComplete |
A client has finished unloading a scene
Invocation: Client Side
Message Flow: Client to Server
Event Notification: Both server and client receive a local notification.
|
7 |
| SynchronizeComplete |
A client has finished synchronizing from a Synchronize event
Invocation: Client Side
Message Flow: Client to Server
Event Notification: Both server and client receive a local notification.
|
8 |