Enum SceneEventType
  
Syntax
public enum SceneEventType : byte
 
Fields
  
| Name | 
Description | 
Value | 
| Load | 
Load a scene 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client are notified a load scene event started 
 | 
 | 
| LoadComplete | 
A client has finished loading a scene 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
 | 
 | 
| LoadEventCompleted | 
All clients have finished loading a scene 
Invocation: Server Side 
Message Flow: Server to Client 
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any). 
 | 
 | 
| ReSynchronize | 
Game session re-synchronization of NetworkObjects that were destroyed during a Synchronize event 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client receive a local notification
  
 | 
 | 
| Synchronize | 
Synchronizes current game session state for newly approved clients 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Server and Client receives a local notification (server receives the ClientId being synchronized). 
 | 
 | 
| SynchronizeComplete | 
A client has finished synchronizing from a Synchronize event 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
 | 
 | 
| Unload | 
Unload a scene 
Invocation: Server Side 
Message Flow: Server to client 
Event Notification: Both server and client are notified an unload scene event started. 
 | 
 | 
| UnloadComplete | 
A client has finished unloading a scene 
Invocation: Client Side 
Message Flow: Client to Server 
Event Notification: Both server and client receive a local notification. 
 | 
 | 
| UnloadEventCompleted | 
All clients have unloaded a scene 
Invocation: Server Side 
Message Flow: Server to Client 
Event Notification: Both server and client receive a local notification containing the clients that finished
as well as the clients that timed out(if any). 
 | 
 |