Delegate NetworkSceneManager.OnLoadCompleteDelegateHandler
Delegate declaration for the OnLoadComplete event.
See also:
LoadComplete for more information
Namespace: Unity.Netcode
Syntax
public delegate void OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode);
Parameters
| Type | Name | Description | 
|---|---|---|
| UInt64 | clientId | the client that is processing this event (the server will receive all of these events for every client and itself)  | 
| String | sceneName | the scene name pertaining to this event  | 
| LoadSceneMode | loadSceneMode | the mode the scene was loaded in  |