Delegate NetworkSceneManager.OnEventCompletedDelegateHandler
Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.
See also:
LoadEventCompleted
UnloadEventCompleted
Namespace: Unity.Netcode
Syntax
public delegate void OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut);
Parameters
| Type | Name | Description | 
|---|---|---|
| String | sceneName | scene pertaining to this event  | 
| LoadSceneMode | loadSceneMode | LoadSceneMode of the associated event completed  | 
| List<UInt64> | clientsCompleted | the clients that completed the loading event  | 
| List<UInt64> | clientsTimedOut | the clients (if any) that timed out during the loading event  |