Struct ClientRpcSendParams
Client-Side RPC The send parameters, when sending client RPCs, provides you wil the ability to target specific clients as a managed or unmanaged list: TargetClientIds and TargetClientIdsNativeArray
Namespace: Unity.Netcode
Syntax
public struct ClientRpcSendParams
Fields
TargetClientIds
IEnumerable version of target id list - use either this OR TargetClientIdsNativeArray Note: Even if you provide a value type such as NativeArray, enumerating it will cause boxing. If you want to avoid boxing, use TargetClientIdsNativeArray
Declaration
public IReadOnlyList<ulong> TargetClientIds
Field Value
Type | Description |
---|---|
IReadOnlyList<UInt64> |
TargetClientIdsNativeArray
NativeArray version of target id list - use either this OR TargetClientIds This option avoids any GC allocations but is a bit trickier to use.
Declaration
public NativeArray<ulong>? TargetClientIdsNativeArray
Field Value
Type | Description |
---|---|
Nullable<NativeArray<UInt64>> |