UI elements
This page describes the UI elements of the Muse Sprite tool.
Muse Generator window
Property |
Description |
Images |
Sets the number of images to be generated. |
Generate Sprites |
Starts generating sprites. Generated sprites appear in the Generations panel. |
Prompt |
Text input used to generate sprites. |
Negative Prompt |
Text that describes the elements to exclude from the generated sprites. |
Generations |
Previews and provides actions for the generated sprites. |
Zoom slider |
Zooms the generated images in and out. |
Refine panel
Property |
Description |
Hand |
Deselects a refine tool. |
Paint |
Activates the painting brush you can use to create and edit a mask. |
Erase |
Erases the mask. |
Clear |
Clears the canvas. |
Radius |
Sets the size of the brush or eraser. |
Parameters panel
Property |
Description |
Remove Background |
Removes the background from the generated sprites. |
Style Strength |
Determines how closely the generated sprites follow the style of the referenced image or the scribble. Higher values result in more closely aligned styles. |
Custom Seed |
If enabled, you can enter a custom seed number to generate the sprite. Otherwise, the tool generates a random seed number. |
Property |
Description |
Scribble tool |
Draws on the canvas. Only works when there is no reference image. |
Eraser tool |
Erases the scribbles. Only works when there is no reference image. |
Sprite picker |
Selects a sprite from the Scene view, Hierarchy panel or the Project window to use as the reference image. |
Clear tool |
Clears the scribbles or the reference image. |
Tightness |
Determines the likeness between the generated sprites and the referenced image. Higher values result in more alike sprites. |
The following table describes the context menu (…) items of a generated sprite:
Property |
Description |
Generation Settings |
Displays and reuses the prompt, negative prompt, seed number, and style used in the generation. |
Export |
Exports the sprite to the project's Assets folder. |
Unity Muse bar
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