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    Important

    Unity Muse will be retired on October 1, 2025. It is being replaced by Unity AI, available in Unity 6.2 and later. For the latest tools and documentation, refer to the Unity AI documentation.

    UI elements

    This page describes the UI elements of the Muse Sprite tool.

    New Sprite Generator window

    Access the New Sprite Generator window from the Muse menu.

    Property Description
    Images Sets the number of images to be generated.
    Generate Starts generating sprites. Generated sprites appear in the Generations panel.
    Prompt Text input used to generate sprites.
    Negative Prompt Text that describes the elements to exclude from the generated sprites.
    Generations Central area in the New Sprite Generator window that displays all the generated sprites. This section previews and provides actions for the generated sprites.
    Zoom slider Zooms the generated images in and out.

    Refine section

    Use the Refine section to make further adjustments or enhancements to the selected sprite. To access the Refine option, locate the sprite you want to refine within the Generations section and select the Refine option.

    Refine style

    Property Description
    Hand Deselects a refine tool.
    Paint Activates the painting brush you can use to create and edit a mask.
    Erase Erases the mask.
    Clear Clears the canvas.
    Radius Sets the size of the brush or eraser.

    Style and Parameters section

    Use the Style and Parameters section to create consistent and customized sprites.

    Property Description
    Remove Background Removes the background from the generated sprites.
    Style Strength Determines how closely the generated sprites follow the style of the referenced image or the scribble. Higher values result in more closely aligned styles.
    Custom Seed If enabled, you can enter a custom seed number to generate the sprite. Otherwise, the tool generates a random seed number.

    Input Image section

    Use the Input Image section to provide a reference or base image that the sprite generator will use for the creation of the new sprite.

    Property Description
    Scribble Tool Draws on the canvas. Works only when there's no reference image.
    Eraser Erases the scribbles. Works only when there's no reference image.
    Sprite Picker Tool Selects a sprite from the Scene view, Hierarchy panel, or the Project window to use as the reference image.
    Clear Tool Clears the scribbles or the reference image.
    Tightness Determines the likeness between the generated sprites and the referenced image. Higher values result in more alike sprites.

    Image context menu items

    The following table describes the context menu (…) items of a generated sprite:

    Property Description
    Generation Data Displays and reuses the prompt, negative prompt, seed number, and style used in the generation.
    Delete Deletes the sprite.
    Export Exports the sprite to the project's Assets folder.

    Additional resources

    • Generate from a seed
    • Generate from a reference image
    • Generate from a scribble
    • Manage generated sprites
    • Refine with masking
    • Keyboard shortcuts
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