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    Class Artifact

    Inheritance
    object
    Artifact
    Artifact<T>
    Implements
    IEquatable<Artifact>
    Inherited Members
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Muse.Common
    Assembly: solution.dll
    Syntax
    [Serializable]
    public abstract class Artifact : IEquatable<Artifact>

    Constructors

    Name Description
    Artifact(string, uint)

    Fields

    Name Description
    Guid
    OnGenerationDone
    Seed
    history
    k_InvalidGUID
    m_Operators

    Methods

    Name Description
    Clone(string)
    CloneOperators(IEnumerable<IOperator>)

    Clone the given operators, or if null, this artifact's operators.

    CreateCanvasView()
    CreateView()
    Equals(object)

    Determines whether the specified object is equal to the current object.

    Equals(Artifact)

    Indicates whether the current object is equal to another object of the same type.

    Generate(Model)
    GetHashCode()

    Serves as the default hash function.

    GetOperators()
    GetPreview(ArtifactPreviewDelegate, bool)
    RegisterToEvents(Model)
    RetryGenerate(Model)
    SetOperators(IEnumerable<IOperator>)
    Shape(List<IOperator>)
    StartGenerate(Model)

    Only called once for a generation group

    UnregisterFromEvents(Model)
    Variate(List<IOperator>)

    Operators

    Name Description
    operator ==(Artifact, Artifact)
    operator !=(Artifact, Artifact)

    Extension Methods

    ArtifactExtension.GetOperator<T>(Artifact)
    ArtifactExtensions.IsValid(Artifact)
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