Class TriggerEvent
Event actions are used to send and receive event messages.
Inherited Members
Namespace: Unity.Muse.Behavior
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Send Event Message", "Send an event message on the assigned channel", "", "", "Events", "99ca68fd9e704c8abdaacf5597e42a4a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Events.cs")]
public class TriggerEvent : EventAction
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Type | Description |
---|---|
Node.Status |