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    Class EventAction

    Event actions are used to send and receive event messages.

    Inheritance
    object
    Node
    Action
    EventAction
    TriggerEvent
    WaitForEvent
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    public abstract class EventAction : Action

    Fields

    ChannelVariable

    The event channel variable.

    Declaration
    public BlackboardVariable ChannelVariable
    Field Value
    Type Description
    BlackboardVariable

    Properties

    EventChannel

    A reference to the event channel.

    Declaration
    public EventChannelBase EventChannel { get; }
    Property Value
    Type Description
    EventChannelBase
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