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    Class WaitForCollision2D

    Inheritance
    object
    Node
    Action
    WaitForCollision2D
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior.Samples
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Wait For Collision 2D", "Waits for an OnCollision event 2D on the specified agent.", "Wait for [CollisionType] on [Agent]", "", "Action/Physics", "052fe53d512e3efb9caf40020014227c", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Conditional\\WaitForCollision2DAction.cs")]
    public class WaitForCollision2D : Action

    Fields

    Agent

    Declaration
    [SerializeReference]
    public BlackboardVariable<GameObject> Agent
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    CollideObject

    Declaration
    [SerializeReference]
    public BlackboardVariable<GameObject> CollideObject
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    CollisionType

    Declaration
    [SerializeReference]
    public BlackboardVariable<WaitForCollision2D.ECollisionType> CollisionType
    Field Value
    Type Description
    BlackboardVariable<WaitForCollision2D.ECollisionType>

    Tag

    Declaration
    [SerializeReference]
    public BlackboardVariable<string> Tag
    Field Value
    Type Description
    BlackboardVariable<string>

    Methods

    OnEnd()

    OnEnd is called when the node has stopped running.

    Declaration
    protected override void OnEnd()
    Overrides
    Node.OnEnd()

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()

    OnUpdate()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnUpdate()
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