Class Abort
Aborts child node execution on given conditions.
Inherited Members
Namespace: Unity.Muse.Behavior
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Abort", "Aborts branch when assigned conditions are true.", "", "", "Flow/Abort", "f3c6242eed224ca2955906276c0497b6", typeof(AbortNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\Aborts\\Abort.cs")]
public class Abort : Conditional
Methods
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type | Description |
---|---|
Node.Status | The status of the node. |
Overrides
OnUpdate()
OnUpdate is called each frame while the node is running.
Declaration
protected override Node.Status OnUpdate()
Returns
Type | Description |
---|---|
Node.Status | The status of the node. |