Namespace Unity.Multiplayer.Widgets
Classes
Base Class to write a custom NetworkHandler for Multiplayer Services Package.
Settings for the Multiplayer Widgets Package
The WidgetConfiguration is a ScriptableObject that contains the configuration for a session.
Initialization class for all services.
By default, UnityServices are initialized and an anonymous sign in is done. Vivox is also initialized when installed.
To handle initialization manually enable the UseCustomServiceInitialization setting in
the project settings.
Call ServicesInitialized() when initialization is done.
Enums
ConnectionMode is used to differentiate between a local (Listen) or public (Publish) connection when direct
connection as the ConnectionType is used.
ConnectionType is the type of connection to use when creating a session.
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