Class WidgetConfiguration
The WidgetConfiguration is a ScriptableObject that contains the configuration for a session.
Inheritance
System.Object
WidgetConfiguration
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Equals(object)
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: solution.dll
public class WidgetConfiguration : ScriptableObject
Fields
Choose between a local (Listen) or public (Publish) connection.
Declaration
public ConnectionMode ConnectionMode
Field Value
The type of connection to use when creating or joining a session.
Declaration
public ConnectionType ConnectionType
Field Value
A flag to determine if the player should join the voice channel when joining the session.
Declaration
public bool EnableVoiceChat
Field Value
Listen for incoming connection at this address.
Declaration
public string ListenIpAddress
Field Value
The maximum number of players that can join the session.
Declaration
Field Value
The name of the session to create or join.
Declaration
Field Value
Custom NetworkHandler that is used during Session Creation.
Can be null. If null, the default NetworkHandler from the Multiplayer Service Package is used.
Declaration
public CustomWidgetsNetworkHandler NetworkHandler
Field Value
The port number defaults to 0 which selects a randomly available port on the machine and uses the chosen
value as the publish port. If a non-zero value is used, the port number applies to both listen and publish
addresses.
Declaration
Field Value
Address that clients should use when connecting.
Declaration
public string PublishIpAddress
Field Value
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